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Head of Product

Everledger: October 2016 – Present

Responsible for designing and implementing a suite of modular, re-usable core products to satisfy the needs of all clients. Done using stakeholder design workshops, prototype development, user testing and iterative improvement.

Created browser-based prototyping tools so that non-technical team members can configire these products for client demos and presentations.

Working with product team of developers and designers to ensure features and modules are prioritised correctly for high-frequency client deliveries.

Interviewing candidates for design and development roles.

Volunteer coach

Codebar: June 2015 – Present

Codebar is a not-for-profit organisation running web development classes for demographics underrepresented in the tech industry. I teach HTML, CSS, Javascript and Ruby, ranging in difficulty from introducing markup to making small web apps.

Product Designer + Engineer

Make Us Proud: May 2015 – August 2016

Responsible for defining product design and engineering methodologies across the agency and applying them to client projects.

Involved in early consultations with prospective clients, running design sprints, facilitating workshops, building prototypes, user testing and iterating, and ultimately developing prototyped interactions into production-ready codebases.

Also responsible for interviewing applicants across design and development roles, including devising and administering appropriate exercises.

Projects included B2B and B2C platforms, marketing sites and art installations.

Product Designer + Engineer

Freelance: 2012 – 2016

Applying user-focussed design methodologies to resolve products through stakeholder workshops, user testing, behaviourally-driven prototypes and iterative improvements.

Clients have ranged from startups to corporations, including The Telegraph.


Freelance: 2008 – 2014

Contracted for editorials, lookbooks, portraits, events and an assortment of commercial projects.

Work has been exhibited publicly and featured in publications including VICE's Creators Project and AdWeek.

Production Manager

Ponoko: September 2010 – April 2013

Responsible for production management for New Zealand and Australia. Working knowledge of supply chain mechanics and optimisation, cashflow, negotiation and hiring. Clients included NASA, Icebreaker and Autodesk.

Cut supply costs by over 25% and reduced order turnaround from 10 days to 48 hours.

Principal Research Assistant

Daniel K. Brown Installations and Exhibitions: October 2011 – March 2012

Initial responsibility was to spend a month in the Kathmandu Valley finding and documenting Vishnu shrines, which narrate Nepalese mythologies relating to the origins of the cosmos. Later role was to integrate these findings into a critical series of renderings and technical drawings.